// JavaScript Document

if (document.captureEvents) {
  document.captureEvents(Event.MOUSEMOVE)
}
document.onmousemove = mousePos;
document.onclick = mousePos;

//alert(posy);

var posx = 0;
var posy = 0;

function mousePos(e) {
	posx = 0;
  posy = 0;
	if (!e) var e = window.event;
	if (e.pageX || e.pageY) 	{
		posx = e.pageX;
		posy = e.pageY;
	}
	else if (e.clientX || e.clientY) 	{
		posx = e.clientX + document.body.scrollLeft
			+ document.documentElement.scrollLeft;
		posy = e.clientY + document.body.scrollTop
			+ document.documentElement.scrollTop;
	}
	// posx and posy contain the mouse position relative to the document
	// Do something with this information
}


////////////////////////////////////added mouse position capture functions

// Detect if the browser is IE or not.
// If it is not IE, we assume that the browser is NS.
//var IE = document.all?true:false

// If NS -- that is, !IE -- then set up for mouse capture
//if (!IE) document.captureEvents(Event.MOUSEMOVE)

// Set-up to use getMouseXY function onMouseMove
//document.onmousemove = getMouseXY;
//document.onclick = getMouseXY;

// Temporary variables to hold mouse x-y pos.s
//var tempX = 0
//var tempY = 0

// Main function to retrieve mouse x-y pos.s

//function getMouseXY(e) {
  //if (IE) { // grab the x-y pos.s if browser is IE
    //tempX = event.clientX + document.body.scrollLeft
    //tempY = event.clientY + document.body.scrollTop
  //} else {  // grab the x-y pos.s if browser is NS
   // tempX = e.pageX - self.pageXOffset
  //  tempY = e.pageY - self.pageYOffset
  //}  

   //catch possible negative values in NS4
  //if (tempX < 0){tempX = 0}
  //if (tempY < 0){tempY = 0}  
   //show the position values in the form named Show
   //in the text fields named MouseX and MouseY
  //document.Show.MouseX.value = tempX
  //document.Show.MouseY.value = tempY

  //return true
//}



